Published on September 29th, 2011 | by Kiron Ramdewar4
10 Reasons why Bayonetta is better than God of War
IMPORTANT, PLEASE READ FIRST: Ok I love both these games and please remember that all of this is just MY OPINION. I personally think that Bayonetta has been the best game of this year and is way better than God of War. In fact, I think Bayonetta is in a league of his own, see my reasons below.
1. Lead Character: While Bayonetta goes as far as to pastiche gaming’s love of scantily clad women, God of War (GOW) chooses to have an angry bald man who screams a lot. To be fair Kratos’ does have a far larger back-story, killing his own family n’ all. The only problem is nobody cares, if you’re playing GOW chances are it’s to rip off someones arm and beat them to death with it. Kratos’ dialogue rarely comes to anything than screaming revenge fueled threats at his next target, if he were in any other game he’d be a bald space marine; generic, boring and oozing testosterone. Bayonetta may only be slightly better, but at least she has funny scenes such as those with daughter-like Cereza and weapons dealer Rodin. Hearing her tell a group of Angels to “flock off” before burying her heel in ones face may be cheesy, but it made me chuckle. Only a character like Bayonetta can spank an enemy before putting them through the guillotine. To put it simply you can play a game with an anatomically impossible female, cat-suit wearing, wise-cracking super witch OR you can play as a wannabee Vin Diesel…I know which one I’d choose, have you seen The Pacifier? Enough said.
2. Weapons: Ok so this one’s harder than I first thought. Kratos has dual wielding blades linked to chains that the gods themselves burned into his arms, so Bayonetta admittedly needs something rather special. The Blades of Exile (pictured left) isn’t Kratos’ only weapon, in GOW3 he sports the Claws of Hades, Nemean Cestus, and the Nemesis Whip. The only problem with these is that other than the Cestus these all feel quite similar. Though these other weapons do let you summon beasts and juggle enemies, the main use of them still has you swinging blades linked by chains, making them all (bar the brutally strong Cestus) feel far too familiar by the games end. He may have another weapon even during his Rage of the Gods, but this hardly makes up for the feeling of familiarity in GOW’s weapon set. While playing Bayonetta it’s more of a case of what weapon(s) to use. The game allows you to allocate two different weapon slots, one for hands, one for feet. This means you could have rocket launchers (bazillions) and a katana (shuraba), or ice skates (Odette) and nunchucks (Saifon). There’s over ten weapons and there’s a whole load of combinations, all of which change the combo lists, creating new moves. Don’t get me wrong the weapons in GOW are great, just not a touch on Bayonetta’s arsenal. Variety is the spice of life, something GOW falls short of.
3. Combat System: While Kratos can wreak chaos on enemies, swirling his blades and racking up over 100 hits easily, it never felt that fluid to me. If you start a move you best hit, because if you miss there’s no way of canceling it. Play against an enemy like the minotaur and certain moves won’t have a knock back effect, meaning that you have to be selective and careful with how you play. Bayonetta goes for a more frantic approach. Any attack can be interrupted by pressing the dodge button, allowing you to quickly evade oncoming attacks, meaning that you never feel like you’ve died cheaply. If that’s not enough you can even use the dodge offset, which throws out your wicked weave while evading enemy attacks. Not to forget you can transform into panther or bird form mid combat. While GOW builds up combos by throwing drones at you in numbers, Bayonetta encourages players to switch between enemies and combos flawlessly. In summary, GOW feels slightly too clunky in comparison to Bayonetta’s smooth combat system.