Platinum Games director, Atsushi Inaba, has stated that the PS3 port of Bayonetta was the worst thing the studio has ever done.
Sony’s console was given the short end of the stick with Bayonetta, with fans being forced to deal with long loading times, bad controls and frame rate issues.
While Platinum Games had designed the game, they passed over the responsibility for the PS3 port to and in-house team at SEGA. Speaking to Edge Inaba said, “The biggest failure for Platinum so far, the one that really stick in my mind, is that port.”
“At the time we didn’t really know how to develop on PS3 all that well,” Inaba further explained. “And whether we could have done it… is irrelevant: we made the decision that we couldn’t.”
But looking back on the result, and especially what ended up being released to users, I regard that as our biggest failure.
Bayonetta 2 was announced a few weeks back and will be a Wii U exclusive.