Fallout Meets Day Z in Dead State

afaeffbcc5e2c49efe8a4e50ca93694a_large

Indie RPG Developer Double Bear Productions, has come forth to launch a kickstarter for a game many have thought of but never actually did right.

“Dead State is a compelling, high-tension RPG set at the beginning of the zombie apocalypse” as the official page reads.

The developers explain:

We are so sick of most zombie games. Yes, we get it, killing zombies is fun. But that’s not what the zombie genre is about. It’s about survival, first and foremost – the struggle of the survivors faced with adapting to a world that has succumbed to an unfathomable event.

This is your story – you’re the leader and it’s up to you to force the lucky, the traumatized, and the selfish to work together for weeks and months after society has collapsed. Zombies are the least of your problems – you need to keep morale high, mouths fed, and your shelter safe. You will lose people. You will make enemies. You will have to make tough decisions. And you might not make it.

Once completed, Dead State is planned to include:

  1. A PC RPG with stats, skills, and perks that make a huge difference on your character’s abilities.
  2. Dozens of characters with branching, reactive dialogue, and randomized events that unfold over months of in-game time – player decisions and the death of loved ones can change relationships drastically.
  3. Turn-based combat where line-of-sight and noise affect whether you are spotted or not, making for extremely tense encounters.
  4. Base-building mechanics featuring multiple upgrades, NPC jobs, and item manufacturing.
  5. Scavenging mechanics that require players to find supplies, weapons, armor, and other items to keep their allies fed and alive.
  6. A morale system that factors in player success/failure, allies’ faith in the player, and the overall strength of the shelter.
  7. Crisis Event dialogues that factor in political maneuvering and making difficult choices that affect your whole shelter.
  8. Reactive AI that responds realistically to combat situations, player commands, and the state of panic from the presence of zombies.
Forcing players to manage their allies, supplies, and shelter, together with over 10,000 lines of interactive dialogue, alongside a turn-based combat system, the idea sounds like a mashup between the classic Fallout and Day Z.
We hope that such an intricate system that influences how players struggle for survival might bring back some of the survival horror feeling we so desperately seek in today’s zombie oversaturated market.
You can skip to the end and leave a response. Pinging is currently not allowed.
Powered by WordPress | Designed by: wordpress themes 2011 | Thanks to Best WordPress Themes, Find WordPress Themes and Free WordPress Themes

Slider by webdesign