Indie RPG Developer Double Bear Productions, has come forth to launch a kickstarter for a game many have thought of but never actually did right.
“Dead State is a compelling, high-tension RPG set at the beginning of the zombie apocalypse” as the official page reads.
The developers explain:
We are so sick of most zombie games. Yes, we get it, killing zombies is fun. But that’s not what the zombie genre is about. It’s about survival, first and foremost – the struggle of the survivors faced with adapting to a world that has succumbed to an unfathomable event.
This is your story – you’re the leader and it’s up to you to force the lucky, the traumatized, and the selfish to work together for weeks and months after society has collapsed. Zombies are the least of your problems – you need to keep morale high, mouths fed, and your shelter safe. You will lose people. You will make enemies. You will have to make tough decisions. And you might not make it.
Once completed, Dead State is planned to include:
- A PC RPG with stats, skills, and perks that make a huge difference on your character’s abilities.
- Dozens of characters with branching, reactive dialogue, and randomized events that unfold over months of in-game time – player decisions and the death of loved ones can change relationships drastically.
- Turn-based combat where line-of-sight and noise affect whether you are spotted or not, making for extremely tense encounters.
- Base-building mechanics featuring multiple upgrades, NPC jobs, and item manufacturing.
- Scavenging mechanics that require players to find supplies, weapons, armor, and other items to keep their allies fed and alive.
- A morale system that factors in player success/failure, allies’ faith in the player, and the overall strength of the shelter.
- Crisis Event dialogues that factor in political maneuvering and making difficult choices that affect your whole shelter.
- Reactive AI that responds realistically to combat situations, player commands, and the state of panic from the presence of zombies.