A lot of XCOM fans were left pretty upset with Firaxis’ latest release. The game simplified the original’s complex gameplay, leaving some hardcore fans disgruntled.
It seems that these loyal followers of XCOM may be given exactly what they want, as hackers have found several options that add extra layers to the strategy game.
The hidden features called ’Second Wave’ could drastically change a play through of the game’s main campaign. Most of these can be accessed with mods from the Nexus. However these may be released as 2K’s community manager commented:
“The ‘Second Wave’ settings that some people have found by digging in to the game files was a feature that the team was toying around with, but it was not ever finished by the time the game released. It’s something the dev team at Firaxis is still interested in going back to and working on, but at this point we don’t have any firm plans to share.”
Below is a full list of changes that the new options could make. The question is, if you were disappointed in XCOM would this make up for its misgivings?
- Damage Roulette: Weapons have a much wider range of damage
- New Economy: The funding offered by individual council members is randomized
- Not Created Equally: Rookies will have random starting stats
- Hidden Potential: As a soldier is promoted, his or her stats increase randomly
- (Bugged) Red Fog: Any wounds taken in combat will degrade a soldier’s stats for that mission
- Absolutely Critical: A flanking shot guarantees a critical hit
- The Greater Good: The secret of psionics can only be learned from interrogating a psionic alien
- (Bugged) Marathon: The game takes considerably longer to complete
- Results Driven: A country offers less funding as its panic level increases
- High Stakes: The rewards granted for stopping alien abductions are randomized
- Diminishing Returns: The cost of satellites increases per construction
- The Blitz: Aliens target a larger set of cities during abduction attacks
- More Than Human: The psionic gift is extremely rare